Thursday, June 28, 2012

Tuesday, June 26, 2012

Free Champion rotation week 31

Here is the champion rotation for this week








Ill give review on each champion later


Monday, June 25, 2012

1000 RP for everyone that had the recent problems

So league of legends had some bugs in this past days.. In order to reward the players for that problem Riot is going to give 1000 RP for everyone that had runes disappearing, rp, ip missing. This happened most for NA players. So what we can say is , thank you riot. And try to prevent this from happening , it is really annoying when you are enjoying your game , owning everyone with what you learned in leagueoflegendsownage, and BAM! Disconnect! I'll leave the support page here for someone that needs to contact Riot. Later today I'll post my usual free rotation review!

Thursday, June 14, 2012

The jungler role, what is it ?

So today I'll be talking about the jungle role.

First of all I will give you a list of junglers, some aren't the best ones, but they can jungle:


Lee Sin, Udyr, Dr. Mundo, Nocturne, Jarvan IV, Maokai, Nautilus, Skarner, Trundle, Alistar,Riven, Shyvana, Olaf,  Amumu, Malphite, Cho`Gath, Shaco,Warwick, Shen, Hecarim, Jax, Gangplank, Master Yi,Volibear, Rammus, Sejuani, Fiddlesticks,Darius,Xin Zhao,Wukong,Nunu,Tryndamere,Singed,Heimerdinger,Evelynn,Twitch,Akali,Karthus,Sion ,Fiora.


Some of this champions can make you say, what the fuck ? But they can jungle and can be good. I'll give you some examples.



Karthus :

If he has the blue buff he can do the jungle really well , and having a ganker with slow and extreme damage output can be very good, of course you wont get that farmed, but you can get fed, since with your ultimate you will just kill people in no time. You will start your jungle with his Q.
To jungle with him , and with most champions you will need runes of armor at yellows, you can go with flat magic pen at reds, flat ability power at the quintessences  and ability power per level in blues.
You start at wolves with damage then you need a pull at blue, after that go wraiths and get back to wolves, after that do red and you can try to gank that it is overpushed.
The downsides : Well you won't get as much farm as you could in mid, Karthus isn't that powerful in late game. It is a bit hard to farm with him in jungle, and he has some hard time ganking.
Wolves-Blue-Wraiths-Wolves-Red-Gank?-Wraiths.



Singed

Singed is by nature a tanky champion so he can be useful in a team comp. He definitely needs to start at blue, he needs mana so you can use your Q to do the jungle . After Q you will be getting E, so you can farm even more easily. You should go with runes of armor at yellows, flat or per level magic resist at blues , magic pen at reds and flat ability power at quintessences. His main purpose is his ganking ability , just go in with your poison use fling on the target, or if he tries to flash you use the slow and then fling it , if he doesn't flash before fling , you fling and then you slow him . And it is an almost certain kill.
The downsides: He is a slow,slow jungler... He can be countered hard in jungle, just steal his blue and he is fucked!
Blue-Wolves-Wraiths-Gank?-Red-Wolves-Wraiths.

These are just two examples of not so much used junglers.

So I will be talking about the jungler role in general, I won't give you guides about each champion, and how you will play them in jungle. Maybe if I do guides on each champion , the ones that are able to jungle I will make a part for it .



So has jungler what will you do ?

You won't be in a lane farming , instead of that you will be in jungle , killing the neutral camps and helping your teammates through ganking. And don't ever forget! Take smite!!!! Always take smite, it isn't just so you can do your buffs more easily , it will help you securing your buffs, counter jungling, and the most important, securing Baron and Dragon.
Most of the times your items of choice will be : Cloth armor + 5 pots . If you are with a strong jungler you can take vampiric specter, boots of speed + 3 pots , or even with a Doran's Blade.
Ask mid to give you a leash on the buff that you start , if in blue ask top to help you in blue by giving some damage and protection, if in red, ask bott to come and help you the same way as it was in blue.
After that you will proceed to killing the other camps, since the new jungle , it is useless to do the Double golems, so don't waste time there, at level 3 you should be with red and blue buff. And now you should start ganking.



Ganking

To gank you must first look for lanes that your adversary is pushing, after you acquire your target lane you should start going there and always ask that lane if they had warded it. And warn the lane that you are going to gank! Most of the times that people don't warn the gank is a supreme fail! You should wait for the laner to start , or if you have a stun you should start, depends on the situation, and always remember! Making your adversary to use flash is a good gank!!! Don't be too greedy or you will die! There are alot of tactics to gank, I will give you videos of some ganks so you can see, it is hard to explain through text.



What you should do :

You should allways try to give your buffs to your teammates that need  them more, for example blue for AP mid. You should control your jungle and theirs, how  you do this ? Through warding! Always but always ward baron and the buffs , if someone tries to steal your blue or red if you have it warded you will just get a free kill with the help of your mates!
You should start jungling when you want, but take it easy , jungling without runes is really harder, but it is not impossible, you should just play it safer .
When possible ward the river to protect your teammates ! Having that ward will not only help them not being ganked but will help you in ganking, now you can see if they have warded the place or if there is an enemy there.
Try to buy oracles elixir or vision wards, it will improve your ganks since they will no longer have wards to protect them.
Also, when a teammates asks for a gank try to go for it.
And don´t forget! There are two ways of jungling , with ganks or without ganks! 



Farming the jungle:

The only difference in this one is that you wont be doing many ganks but instead you wont leave the jungle so you can farm, not to used because it gets you underleveled and it is hard to gain gold from this , it is easier to get it from kills or assists provided by ganks.



Counter-jungle :

Another important topic is counter jungling! What is counter jungling?
Well counter jungling is when you steal xp and gold from the enemy jungler! For example if you saw that the enemy jungler, just failed a gank at top , or is top you could go and do the main wraith! How will you do that? You  enter their jungle, if possible ward it , it will be useful , and just do some damage on the main minion and then smite it and get back to ganking or to your jungle.
Why just the main minion ?
Because you need to be fast, so you just damage and smite, also he is the one that gives more money, and because if you don't kill all the minions in some camp it will not respawn , so for example you steal their blue , you can leave one minion and if they don't go there and kill it their blue won't respawn.



Tactics video :



Hope it was informative and helpful for you guys!

Tuesday, June 12, 2012

Free champion rotation week 29

Here is the free champion rotation for this week. I'll have a light review on each Champion at the end.



























Corki(3150ip/975rp)

Corki is an AD carry, he has some good mechanics and can be really powerful but kinda hard to play. You will need to have a really good farm, and some skill with skillshots , he is based on his rockets (Ultimate).


Garen(1350ip/585rp)

Garen is a good top laner, he has lots of sustain with his passive. He becomes really tanky in late game but except for that he is a bit useless at late game.. Still a good champion although, and can counter lots of champions in top.

Jax(1350ip/585rp)

He had his skills changed recently, some to better other to worst, like his ultimate it was kinda a nerf... But let's talk about him in lane, he normally is played at solo top, or jungle . Jax is a dangerous champion, if he starts to snowball he will be unbeatable, but countered by some champions at top,but in jungle he has some good ganking abilities with his stun and leap. 


Miss Fortune(4800ip/975rp)

Her ulti... so much damage! So difficult to land and such a stupid mechanic... You can't move while you are channeling it. Still she is a good AD carry. Just needs some good support and she will counter some champions.

Rammus(3150ip/975rp)

A good jungler, he is quick to destroy the jungle, and he has lots of ganking power, with his Q and the taunt. One thing that can be done with him is making him AD , we will push towers like a beast! But usually he is made as a tank.

Ryze(450ip/260rp)

One of my first champions, he is really good . Really hard to farm with him but as soon as you get Tear of the Godess you will be able to farm with you ultimate and skills. Try it out. Can be played in mid, top or as a support. 

Singed(1350ip/585rp)

Normally played at top, he is known as the troll champion , if you are tanky enough you will just troll people around with your poison and slow. 

Skarner(6300ip/975rp)

Normally played at solo top or jungle, he has lots of sustain. A good champion , you should try it out. 

Xerath(6300ip/975rp)

Played as AP mid, normally not many people choose him. But he can be a good champion, you need quick reaction to play with it.

Taric(1350ip/585rp)

A good support, he has heal, his shield and a great stun . So he is a good support. And cheap so it is a good  idea to buy him.

Monday, June 11, 2012

New Mode in League of Legends review

Hi there, I'll start by giving the information that you need and I'll proceed to do my review on it, feel free to comment and give your opinion. There will be screenshots in the end with proof.

The Proving Grounds

So what will we have in this map ? 
AT THE END THERE IS A SURPRISE
  • Increased gold rate
  • Increased Exp rate, both this rates don't are as high as on Dominion.
  • If you leave the base you can't buy until your dead.
  • You can't use recall.
  • Your base wont't heal you anymore!
  • You start at lvl 3 with 1350 gold, just like in Dominion.
  • You have 4 spots where it will spawn health/mana just like in Dominion.
  • LIKE MANY PEOPLE THINK, YOU ARE NOT LIMITED TO RANDOM! You can do normal and draft pick also.
  • There are items that are blocked. ( Bloodthirster, Bloodrazor,Wards,Prospector's items, Stacking items,Lightbringer,Wriggle's or Madred's items, Odyn's Veil (Banshee's is ok),Hextech Sweeper,Guardian Angel ,Kitae's Bloodrazor ,Entropy,Sanguine)
  • Teleport is disabled too.
So my review on this map, what can we expect ?
I think this map will be cooler than dominion, it will take longer to end and it will be based on teamfights and not in conquering points, so for people that love to battle, like I do, this may be really fun to play. 
What will you need to win ? 
You will need to be smart and do tactics so you can overcome your enemy in just one lane. Since there is only one lane I don't know what the META will be... Who will farm more? Will there be a need to farm , having a passive lane ? Maybe not, and may the game will be based on Bruisers! For example, 2 bruisers , 1     Ap caster and a support maybe, only for heals and silence. 
What are your thoughts about this ? 

Can't wait to try it out and see if it will be like Dominion or better. 
Here's the proof.







The New Summoner spell!

Seems really useful. And this is supposed to substitute the recall , so you have more durability.

Friday, June 8, 2012

Team comp Hard Bind and CC

(UPDATED version since 9 June)
So beginning today I will bring to you something new!! Have a guess... oh wait, it is in the name of the post! Team comps that have lots of probability to be successful!
This is just a team comp, it isn't the most powerful and it isnt perfect, none is!

Team Comp Hard Bind and CC

This is a comp that I've tried with some friends and after some thinking we believe that this is a team comp really powerful. It isn't the most powerful comp of all , since there is no perfect comp, is just a comp that I find that works well in most scenarios, sometimes it will be countered, others it won't so just have fun trying it. I'll try to give other Team comps in some days.

Solo top !

The chosen one is Riven! As you guys know Riven is a powerful choice, she is tanky, does lots of damage and has lots of CC, this is what you want. She also is a counter to many META solo top champions, she has a good sustain, can do fair trades and pretty easy to farm with , later in game Riven does lots of damage and her CC can be very disruptive in a teamfight , her ultimate is handy too.

Jungle !

The chosen one for jungle will be Alistar! Or if you guys don't like to play him in the jungle you can always pick Amumu, he has lots of utility with his ultimate.Alistar has you know is a great support, an aggressive support, so why not playing him in jungle ? He has good ganks and can start to snowball , he wont be a real beast of damage, but will become your tank and the main pain in the ass for your enemy since will be throwing people in the air and giving headbutts.  

Middle !

The main one will be Morgana ( I know she his hard to get if you are playing ranked), the Binder! You farm just like putting a knife through hot butter and you have the CC from your ultimate and you bind, we're dealing with lots of damage here! If Morgana is banned.... Well you can always choose Ryze,Swain,Veigar,Annie, but the main one is Morgana! Why Morgana ? Because she is one of the most powerful AP champions, she can farm with ease, what will give her a great late game, and her bind is one of the purposes of this composition , it does lots of damage and is handy to pick the champion to eliminate and then take care of the rest of the enemy team. Her ultimate will just wreck people... And her shield is pretty handy for some friend that is in trouble. 

Bottom !

For support you will choose .... LUX! Double Bind, slow , a huge shield and a freaking killer ultimate, what could you want more for a support? And for the AD carry , it's a good idea to choose Ashe! Slow and a stun, right in our team comp! Kennen AD also is a good choice for this team composition. Some people dislike the idea of Lux and Ashe together, because Ashe as a weak start and Lux is a weak support without heal or whatever , but, in this composition it works pretty well. Just bind and harass , playing safe unless Alistar comes for a gank , and if Alistar comes for a gank, and uses Pulverize Lux will just Bind them and BANG! It's over! So the bottom lane just needs a bit of help starting, that's the purpose of Alistar, once they reach level 6 it will be much easier . Since many people said , and I think it is correct, Nunu would also be a good support, since it would be slow like hell!!! 

Hope you guys like it , I'll be waiting for your comments!


Tuesday, June 5, 2012

Free Champion rotation week 28

Here is the free champion rotation for this week, will give some thoughts on each champion at the end.
























Cho'Gath(1350ip/585rp)

Cho'Gath can be a good choice for solo top, and if you farm your stacks from the ulti you become a beast. He can also be played in the jungle. He has alot of CC.


Darius(6300ip/975rp)

One of the most recent Champion, he can be played in the jungle and solo top, a good melee champion.


Galio(4800ip/975rp)

A powerful solo top, he his a good tank. And normally good against ap carries.


Gangplank(3150ip/975rp)

One of the champions with more roles, you can play him in the jungle,in solo top, as a support, he is really powerful. I would suggest that you five him a try.


Heirmdinger(3150ip/975rp)

Normally played in mid, he can be powerful but kinda hard to learn. He is a slow pusher with his turrets.


Janna(1350ip/585rp)

A good support with alot of CC.


Vayne(6300ip/975rp)

Hard to farm with her, but once you start to farm and get kills she gets really really powerful


Wukong(6300ip/975rp)

Normally played at solo top, has a great ulti , not so used in ranked.


Urgot(3150ip/585rp)

Just had a nerf, but he really is the master of harassment! A fun champion to play, give it a try.


Kassadin(3150ip/975rp)

Usually played at Mid. He is considered the counter of AP carries. Has great mobility but often banned.

Draven Patch notes!

Here they are, the Draven patch notes! Many changes coming, take a look.



Draven, the Glorious Executioner


  • Wicked Blades (Passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.



  • Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.



  • Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.



  • Stand Aside - Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.



  • Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.


Ahri (NERF)


  • Fox-Fire

Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160
Ability Power ratio increased to 0.4 from 0.375

  • Spirit Rush

Damage reduced to 85/125/165 from 100/140/180
Ability Power ratio increased to 0.35 from 0.3

Amumu

Fixed a bug that caused players to hear Sad Robot Amumu's voice across the map

Darius(NERF)


  • Hemorrhage (Passive) bonus Attack Damage ratio reduced to 0.3 from 0.4
  • Noxian Guillotine will now only refresh its cooldown when it deals the killing blow
  • Apprehend pre-pull animation modified to be more readable for enemy Champion
  • Fixed a bug with Hemorrhage applying Rylai's Crystal Scepter slow and Spell Vamp effects


Ezreal(BUFF)


  • Essence Flux Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100
  • Trueshot Barrage Mana cost reduced to 100 from 150


Galio(NERF)

Resolute Smite Ability Power ratio reduced to 0.6 from 0.7

Graves(NERF)


  • Buckshot

Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240
Damage per extra bullet increased to 35% from 25%

  • Smoke Screen duration reduced to 4 seconds from 5 seconds


Jax(NERF)

Empower damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220

Kog'Maw(NERF)

Living Artillery damage bonus to Champions reduced to 125% from 150%

Nautilus(NERF)

Titan's Wrath damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150

Nocturne(NERF)

Umbra Blades healing amount per target hit adjusted to 10/18/26 from 15/20/25

Nunu

Fixed a bug where Absolute Zero was revealing Nunu when cast from brush

Renekton(BUFF)

Slice and Dice Armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%

Shen(NERF)

Ki Strike cooldown increased to 9 seconds from 8 seconds

Swain(BUFF)


  • Basic Attack range increased to 500 from 480
  • Decrepify

Range increased to 625 from 600
Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%

  • Ravenous Flock cooldown reduced to 8 seconds from 10 seconds


Urgot(NERF)


  • Terror Capacitor shield health reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320
  • Hyper-Kinetic Position Reverser Armor and Magic Resist bonus reduced to 60/90/120 from 80/105/130




Some pretty harsh changes to some champions, we will see how they will handle with that. Will Swain be mega op now ? And Ahri useless? 

League of Legends Top Plays Week 73

Here his the to plays for this week !

Saturday, June 2, 2012

Draven patch preview

So here is the patch preview for this week.



  • Ahri (NERF) - Base damage from skills is reduced and higher ap ratios.
  • Graves(NERF) - Base damage from Buckshot reduced but now every bullet does more damage, so it is better to fire at close range to do more damage. Smokescreen now last 1 second less.
  • Urgot(NERF)- Base shield protection reduced and the ultimate resistances also reduced.
  • Swain(BUFF)-He got his range higher and the cooldown for the ultimate is lower.
  • Darius(NERF)-The AD ratio of hemorrhage is reduced and the ulti now only refreshes is cooldown if you give a killing blow.

Friday, June 1, 2012

Draven abilities!

So like i thought he as ranged AD champion. Seems pretty cool with nice mechanics


  • Wicked Blades (passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
  • Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
  • Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  • Stand Aside - Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
  • Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.

Whirling Death in action